Somewhere in the dialog with Stan , the ship salesman, you can ask for credit. Once he refused , you can then ask the shopkeeper. After the right dialog, he will go and open the safe. That is where you learn the combination , which changes every run.
To get there, first of all return to the island map and go to the fork. Take a look at your map. The first word of each line represents the direction you should travel on each screen. Guybrush will automatically travel back to the village. Leave the village to fast travel back to the cave. Use the shovel on the 'X' to get the treasure.
Return to the village You see the ghost ship sailing away. Talk to the cook. He willtell you that the governor was kidnaped by the ghost pirate,LeChuck.
Now, you must find a ship and get a crew of three to goafter the ghost ship. Go to the Scumm Bar. Pick up all the fivemugs that are on the tables. Go to the kitchen. Use the mug withthe barrel which contains grog. The grog inside is very corrosiveand thus a mug will not hold the grog for long.
When the mug isnear dead, use it with another mug. You got no time to loose now,so better hurry up. Find the shortest way to the prison. Changethe mugs on the way. When you reach the prison.
Use the meltingmug on the lock to melt it. Ask the prisoner to join your crew. If the mug is dead before you switch, go back to the bar and tryagain. Don't worry, you can always get new mugs in the bar.
Go tothe swordmaster place. Ask her to join you. She will agree andask you to meet her at the docks. Walk outside the village and goto the shore. Use the rubber chicken on the cable to reach theisland.
The man, Meathook will ask you to take a test. The testis quite simple. Touch the beast and he will join you. Go to theplace where you find lights. You can find here Make sure you mention about buying the ships oncredit. Well, you might want to look through all the ships butyou will not be able to any single one of them. Before you leave,he will give you a business card. Now go the the shopkeeperhouse.
You might want to save the game at this moment. Ask him toget a note of credit for you. He will open the safe and get thenote. Watch how he open the safe. When you are sure of thecorrect combination Note that the combination is different whenyou start another game. So, it is not possible to write it downin this solution If you miss the combination, go outside andcome back again.
The shopkeeper will repeat the sequence again. When you are sure of the combination, Ask him to look for theswordmaster. Open the safe while he is away. Get the note ofcredit from the safe. Walk outside the village. Go the the UsedShip Emporium. Talk to the man. Buy the Sea Monkey from him withthe note of credit.
Make sure you do your bargaining with him. You can do away with all the extra in order to cut price. Startyour offer with the minimum amount and gradually increases. Whenyou bought the ship, he will give you a magnetic coss. Go back tothe village. Your crews and ship will be waiting for you to setsail. After your conversation with the crew, you will find yourself inthe captain's room.
Get feather pen, ink. Open drawer and get thedusty book. Read the book carefully, it gives hints as to how toreach the Monkey Island. Walk to deck. Talk to crew. Walk to ropeladder. Get the Jolly Roger pirate flag on top. Go down to thedeck. Walk to the hatch behind the crew.
You will find anotherhatch that led to the store and a door that led to the kitchen. Walk to kitchen. Get pot. Open cupboard, get cereal.
Open cerealto get the prize. Look at the prize, it's a small key! Go downthe second hatch to the store room. Open the chest to get thefine wine. Get the giant coil of rope.
Open the kegs to getgunpowder. Go the captain's room. Open the cabinet with the smallkey. Open the chest inside the cabinet to get a recipe and somecinnamon sticks. Read the recipe. It's time toget rid of all the redundant stuff in your inventory. Note that not all items arenecessary to be thrown into the pot. You do it just to reduceyour inventory list. So throw in the gunpowder only when you havegot rid of all the redundant items.
Don't worry, any items thatcould be thrown into the pot is not important. Use the map on thered hot fire to get a flaming mass. Go to the store room to getmore gunpowder. Go to the deck. Use the gunpowder in the cannonnozzle. Use the rope on the cannon to serve as a fuse.
Now, usethe pot as a helmet. Light the cannon and sent yourself to MonkeyIsland. Some explanations The island can be assess by clicking at thecrosshair to move your character. When move to a place ofinterest, its name will be shown. The names of location used hereare exactly those used in the game.
When in doubt, move arounduntil the appropriate place is found. The cannon will sent you tothe beach. Pick up banana. Go to the fort to the western side ofthe island. Push cannon. Get cannon ball. Get gunpowder. Get spyglass. Talk to Herman Toothrot. Go to river fork. Pick up stone under note. Look at the stone, it's a piece offlint. Climb up the hill with the footholds. At the middle of thehill, you will find a catapult. Go to the hill top. Use the spyglass. If you don't seethe banana tree, go down and adjust the catapult again.
Do ituntil you have the banana tree on target. Push the rock toactivate the catapult. A message will be shown if you hit thebanana tree. If your hit is not successful.
Pick up another rockfrom the heap of rock and try again. The first word of each line represents the direction you should travel on each screen. Because the sailors had to climb as the monkeys do, this topmost place was termed as Monkey Island. Grog is the dilution of rum with water, with lime and sugar added. In the Monkey Island series, grog is not only the drink of choice, but a useful inventory item.
Guybrush will automatically travel back to the village. Leave the village to fast travel back to the cave. The oars are used to row the rowboat on Monkey Island. It is given to the Fettucini brothers in the circus for use as a helmet.
While many claim to make a traditional navy grog recipe, there are several accepted forms. A commonly found recipe in the Caribbean includes water, light rum, grapefruit juice, orange juice, pineapple juice, cinnamon, and honey. Talk to the dog in the Scumm Bar.
Ask the Important Looking Pirates about what is in Grog. Play with the rat for a while near the Men of Low Moral Fiber. Walk into the alley when you hear someone calling from it. Try to steal from the store several times. Look at the sign near the clock and look at the clock 3 times. Go to the store, open the door and enter.
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