We had to invent a hundred brands and company names, as well as their logos, which is expensive to do, but really adds to the richness of the setting. But which version should you play? Seven years on, this is still a great immersive sim, and well worth revisiting.
The weak link is the writing and story. And the various parallels to contemporary society and culture have all the fi nesse of a drunk gorilla swinging a baseball bat—something Eidos Montreal doubled down on in the next game, Mankind Divided.
That said, the story does provide a few memorable moments. He loves sci-fi, adventure games, taking screenshots, Twin Peaks, weird sims, Alien: Isolation, and anything with a good story. Andy Kelly. Twitter Tweet. Email Email. Comment Comment. Ben Reeves. Benjamin Reeves is a writer, journalist, and geek sponge. For the last 12 years he has worked as an editor for Game Informer Magazine.
He has a passion for video games, comic books, and pizza. Email Twitter. Popular Content. Cover Reveal — Halo Infinite. View the discussion thread. This is further shown in Mankind Divided , a sequel to Human Revolution. Deus Ex might be an older title but it certainly has its fair share of mods to help modernize the experience. As fun as Human Revolution is, there aren't as many choices to tune the game to your wishes.
In GMDX's case, additional attachments, perks for skills, and mantling are a few examples of features seen in Human Revolution and Mankind Divided added to the original.
Some mods even add new campaigns for players to try, adding dozens of hours of new content to play through for free. Firing a weapon in Human Revolution feels significantly better than it does in the original.
Weapons have proper recoil, firing animations, and have enough customization to make each weapon distinct. While the original game does allow for guns-blazing action, the core combat in that game heavily penalizes firearms early game. The crosshair players have in Deus Ex is massive and can only be reduced by aiming at enemies for a few seconds. Through augments and skill progression, this can be tuned to fit more in-line with how Human Revolution and most shooters handle accuracy, but it takes so long that it encourages stealth play for most playthroughs without modding.
In Human Revolution , gunplay, stealth, and dialogue are all three equally viable play styles you can choose right from the get-go. The Immersive Sim genre thrives off of interactivity, whether that is from grabbing objects or talking to NPCs. What separates Deus Ex from games like Skyrim , though, is how reactive the world is to your actions. When you kill a critical character in Skyrim , a guard might mention it and leave it at that.
In Deus Ex , entire dialogue paths and quests can change based on which characters you've killed or helped. Even small actions, like entering the women's bathroom on accident, can have repercussions on how fellow employees and your boss view you early-game. Very few video games carry out consequences for menial actions like that, but it is what makes games like Deus Ex shine above the rest.
The original Deus Ex might have plenty of reactive gameplay elements, but one of its weakest links was character dialogue.
JC Denton would constantly make sarcastic remarks to NPCs and had little opportunity to be played other ways. Adam Jenson, on the other hand, can be roleplayed in several different ways. Multiple, meaningful decisions pop up in dialogue now to let Adam truly express himself compared to JC Denton's sarcastic quips. The long debates players can have with other NPCs can substitute combat entirely and show Adam's passion for a particular subject or theme, making him a much more engaging character than JC Denton and his flat delivery of sarcastic lines.
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